Post by Madrius on May 10, 2012 9:16:48 GMT -5
Time to get this started!
A quick outline on how I will mostly be posting things:
Actions and descriptions will be displayed in italics like this
(Things I want to say out of character will be in parentheses)
"Things that characters say will be in quotations"
Attacks and dice rolls will be normal like this
Power Names will be bold
You are not required to post this way, so long as I understand what you are doing.
___
***This game is still open to 1 Player***
However, I am only willing to bring on a player who has a post count of at least 30 posts, or new players who extensively communicate with me about your idea for a character to be introduced.
As players add on I will edit this to announce the amount of available PC slots.
___
Keep track of your expendatures (trail rations, water, money, arrows, etc...).
I want this game to have an enhanced element of realism. For the time being I am choosing to be trustworthy that you will do this on your own and do so honestly. Same goes with dice rolls. I believe that a bad roll at an inopportune time can enhance the story from time to time.
If you have any questions PM me or post in in the Q&A thread.
Let's begin!
___
It has been some weeks since the disappearance of King Kalak, and Tithian has taken his vacated seat as ruler of Tyr. It is a strange place now, but many would think for the better.
Some chain of events has brought you to the Merchants Quarters, drawn to a building with the insignia of three dragonflies. This is House Shom, from Nibenay. To the southeast is Kalak's unfinished Ziggurat. Numerous representatives have been handing out parchements explaining their need for adventurers willing to trek into the harsh wastes to discover treasure. Some have just heard by word of mouth. Others arrived here out of dumb luck in search of a job.
A handfull of different characters litter the area, each possibly seeking to land a contract. They are lined up at a desk inside with a human in decadent clothing doing paperwork. A few street urchins are turned down with him mentioning that they wouldn't last 20 feet outside the walls of Tyr. However, a large battlescared Mul brings a light to his eye. The human tells him to take a seat on a far wall and await instructions.
[Now is your chance to introduce yourselves, if you like]
A quick outline on how I will mostly be posting things:
Actions and descriptions will be displayed in italics like this
(Things I want to say out of character will be in parentheses)
"Things that characters say will be in quotations"
Attacks and dice rolls will be normal like this
Power Names will be bold
You are not required to post this way, so long as I understand what you are doing.
___
***This game is still open to 1 Player***
However, I am only willing to bring on a player who has a post count of at least 30 posts, or new players who extensively communicate with me about your idea for a character to be introduced.
As players add on I will edit this to announce the amount of available PC slots.
___
Keep track of your expendatures (trail rations, water, money, arrows, etc...).
I want this game to have an enhanced element of realism. For the time being I am choosing to be trustworthy that you will do this on your own and do so honestly. Same goes with dice rolls. I believe that a bad roll at an inopportune time can enhance the story from time to time.
If you have any questions PM me or post in in the Q&A thread.
Let's begin!
___
It has been some weeks since the disappearance of King Kalak, and Tithian has taken his vacated seat as ruler of Tyr. It is a strange place now, but many would think for the better.
Some chain of events has brought you to the Merchants Quarters, drawn to a building with the insignia of three dragonflies. This is House Shom, from Nibenay. To the southeast is Kalak's unfinished Ziggurat. Numerous representatives have been handing out parchements explaining their need for adventurers willing to trek into the harsh wastes to discover treasure. Some have just heard by word of mouth. Others arrived here out of dumb luck in search of a job.
A handfull of different characters litter the area, each possibly seeking to land a contract. They are lined up at a desk inside with a human in decadent clothing doing paperwork. A few street urchins are turned down with him mentioning that they wouldn't last 20 feet outside the walls of Tyr. However, a large battlescared Mul brings a light to his eye. The human tells him to take a seat on a far wall and await instructions.
[Now is your chance to introduce yourselves, if you like]