Post by mre on Aug 30, 2012 18:50:47 GMT -5
Female - pink hair
Level 3
Attributes:
Skills:
Acrobatics 6 ranks
Bluff 6 ranks
Climb 3 ranks
Diplomacy 6 ranks
Hide 6 ranks
Stealth 6 ranks
Thievery 6 ranks
Move Silently 6 ranks
Open Lock 3 ranks
Jump 3 ranks
Use Rope 3 ranks
Feats:
Backstabber
The extra damage dice from your Sneak Attack class feature increase from d6s to d8s.
Quickdraw
You can draw a weapon (or an object stored in a belt, pouch, bandolier, or similar container, such as a potion) as part of the same action used to attack with the weapon or use the object. You also gain a +2 feat bonus to Initiative checks.
Skill Focus
Stealth - You have a +3 feat bonus to checks with that skill.
Tanara
Female Human Rogue
Level 3
Unaligned (Chaotic)
Representing MrE
Strength 16 (+3)
Constitution 13 (+1)
Dexterity 17 (+3)
Intelligence 10 (+0)
Wisdom 11 (+0)
Charisma 15 (+2)
Height: 5' 5"
Weight: 125 lb
Skin: Tan
Eyes: Green
Hair: pink - Wavy
Maximum Hit Points: 35
Bloodied: 17
Surge Value: 8
Surges / Day: 7 [includes constitution modifier]
Size: Medium
Speed: 6 squares
Vision: Normal
Initiative: 1d20 +6 = 1 [half level] + 3 [dexterity] + 2 [quick draw]
Base Strength Attack: 1d20 +4 = + 1 [half level] + 3 [strength]
Base Dexterity Attack: 1d20 +4 = + 1 [half level] + 3 [dexterity]
Base Constitution Attack: 1d20 +2 = + 1 [half level] + 1 [constitution]
Base Intelligence Attack: 1d20 +1 = + 1 [half level] + 0 [intelligence]
Base Wisdom Attack: 1d20 +1 = + 1 [half level] + 0 [wisdom]
Base Charisma Attack: 1d20 +3 = + 1 [half level] + 2 [charisma]
Armor Class: 17 = 10 + 1 [half level] + 3 [dexterity] + 3 [Leather +1]
Fortitude Defense: 15 = 10 + 1 [half level] + 1 [Human] + 3 [strength]
Reflex Defense: 17 = 10 + 1 [half level] + 1 [Human] + 2 [rogue] + 3 [dexterity]
Will Defense: 14 = 10 + 1 [half level] + 1 [Human] + 2 [charisma]
If your campaign uses the fixed-enhancement bonus system [PH2/Dark Sun], level 3 characters get +1 on attack/damage (1d6 extra damage on a critical hit) and +0 on all defenses. These bonuses do not stack with magic items.
Armor: Leather +1 (15 lb)
Shield: None
Attacks:
Unarmed Melee: +4 [base strength attack] vs AC; damage 1[W]=1d4+3 [strength bonus]
Short sword: +7 vs AC [+4 strength attack] [+3 proficiency]; damage 1[W]=1d6+3 [strength bonus] 2 lb (Light blade) Usable Off-hand
Deft Strike +4w [base dexterity attack] vs AC
Piercing Strike +4w [base dexterity attack] vs reflex
Sly Flourish +4w [base dexterity attack] vs AC
Dazing Strike +4w [base dexterity attack] vs AC
Easy Target +4w [base dexterity attack] vs AC
Topple Over +4w [base dexterity attack] vs AC
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
Base Saving throw: d20 +1 [human perseverence] vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
160 lb.
320 lb.
800 lb.
Encumberance 3.5
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.
Languages: Common; (? 1 more)
Rituals Known:
Skills:
Acrobatics: +9 = 3 [dexterity] + 1 [half level] +5 [class training]
Arcana: +1 = 0 [intelligence] + 1 [half level]
Athletics: +4 = 3 [strength] + 1 [half level]
Bluff: +8 = 2 [charisma] + 1 [half level] +5 [class training]
Diplomacy: +3 = 2 [charisma] + 1 [half level]
Dungeoneering: +6 = 0 [wisdom] + 1 [half level] +5 [class training]
Endurance: +2 = 1 [constitution] + 1 [half level]
Heal: +1 = 0 [wisdom] + 1 [half level]
History: +1 = 0 [intelligence] + 1 [half level]
Insight: +1 = 0 [wisdom] + 1 [half level]
Intimidate: +8 = 2 [charisma] + 1 [half level] +5 [class training]
Nature: +1 = 0 [wisdom] + 1 [half level]
Perception: +1 = 0 [wisdom] + 1 [half level]
Religion: +1 = 0 [intelligence] + 1 [half level]
Stealth: +12 = 3 [dexterity] + 1 [half level] +5 [class training] + 3 [skill focus]
Streetwise: +8 = 2 [charisma] + 1 [half level] +5 [class training]
Thievery: +9 = 3 [dexterity] + 1 [half level] +5 [class training]
Feats:
Backstabber [+2d8 at this level]
Quickdraw
Skill Focus -- Stealth
At-Will:
Melee Basic Attack: By weapon, damage 1[W]+3 [strength bonus] [standard action]
Ranged Basic Attack: By weapon, damage 1[W]+3 [dexterity bonus] [standard action]
Bull Rush: +4 [base strength attack] vs fortitude [standard action]
Grab: +4 [base strength attack] vs reflex [standard action]
Move grabbed target: +4 [base strength attack] vs fortitude [standard action]
Escape: +9 [acrobatics] vs reflex / +4 [athletics] vs fortitude
Level 3
Attributes:
Skills:
Acrobatics 6 ranks
Bluff 6 ranks
Climb 3 ranks
Diplomacy 6 ranks
Hide 6 ranks
Stealth 6 ranks
Thievery 6 ranks
Move Silently 6 ranks
Open Lock 3 ranks
Jump 3 ranks
Use Rope 3 ranks
Feats:
Backstabber
The extra damage dice from your Sneak Attack class feature increase from d6s to d8s.
Quickdraw
You can draw a weapon (or an object stored in a belt, pouch, bandolier, or similar container, such as a potion) as part of the same action used to attack with the weapon or use the object. You also gain a +2 feat bonus to Initiative checks.
Skill Focus
Stealth - You have a +3 feat bonus to checks with that skill.
Tanara
Female Human Rogue
Level 3
Unaligned (Chaotic)
Representing MrE
Strength 16 (+3)
Constitution 13 (+1)
Dexterity 17 (+3)
Intelligence 10 (+0)
Wisdom 11 (+0)
Charisma 15 (+2)
Height: 5' 5"
Weight: 125 lb
Skin: Tan
Eyes: Green
Hair: pink - Wavy
Maximum Hit Points: 35
Bloodied: 17
Surge Value: 8
Surges / Day: 7 [includes constitution modifier]
Size: Medium
Speed: 6 squares
Vision: Normal
Initiative: 1d20 +6 = 1 [half level] + 3 [dexterity] + 2 [quick draw]
Base Strength Attack: 1d20 +4 = + 1 [half level] + 3 [strength]
Base Dexterity Attack: 1d20 +4 = + 1 [half level] + 3 [dexterity]
Base Constitution Attack: 1d20 +2 = + 1 [half level] + 1 [constitution]
Base Intelligence Attack: 1d20 +1 = + 1 [half level] + 0 [intelligence]
Base Wisdom Attack: 1d20 +1 = + 1 [half level] + 0 [wisdom]
Base Charisma Attack: 1d20 +3 = + 1 [half level] + 2 [charisma]
Armor Class: 17 = 10 + 1 [half level] + 3 [dexterity] + 3 [Leather +1]
Fortitude Defense: 15 = 10 + 1 [half level] + 1 [Human] + 3 [strength]
Reflex Defense: 17 = 10 + 1 [half level] + 1 [Human] + 2 [rogue] + 3 [dexterity]
Will Defense: 14 = 10 + 1 [half level] + 1 [Human] + 2 [charisma]
If your campaign uses the fixed-enhancement bonus system [PH2/Dark Sun], level 3 characters get +1 on attack/damage (1d6 extra damage on a critical hit) and +0 on all defenses. These bonuses do not stack with magic items.
Armor: Leather +1 (15 lb)
Shield: None
Attacks:
Unarmed Melee: +4 [base strength attack] vs AC; damage 1[W]=1d4+3 [strength bonus]
Short sword: +7 vs AC [+4 strength attack] [+3 proficiency]; damage 1[W]=1d6+3 [strength bonus] 2 lb (Light blade) Usable Off-hand
Deft Strike +4w [base dexterity attack] vs AC
Piercing Strike +4w [base dexterity attack] vs reflex
Sly Flourish +4w [base dexterity attack] vs AC
Dazing Strike +4w [base dexterity attack] vs AC
Easy Target +4w [base dexterity attack] vs AC
Topple Over +4w [base dexterity attack] vs AC
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
Base Saving throw: d20 +1 [human perseverence] vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
160 lb.
320 lb.
800 lb.
Encumberance 3.5
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.
Languages: Common; (? 1 more)
Rituals Known:
Skills:
Acrobatics: +9 = 3 [dexterity] + 1 [half level] +5 [class training]
Arcana: +1 = 0 [intelligence] + 1 [half level]
Athletics: +4 = 3 [strength] + 1 [half level]
Bluff: +8 = 2 [charisma] + 1 [half level] +5 [class training]
Diplomacy: +3 = 2 [charisma] + 1 [half level]
Dungeoneering: +6 = 0 [wisdom] + 1 [half level] +5 [class training]
Endurance: +2 = 1 [constitution] + 1 [half level]
Heal: +1 = 0 [wisdom] + 1 [half level]
History: +1 = 0 [intelligence] + 1 [half level]
Insight: +1 = 0 [wisdom] + 1 [half level]
Intimidate: +8 = 2 [charisma] + 1 [half level] +5 [class training]
Nature: +1 = 0 [wisdom] + 1 [half level]
Perception: +1 = 0 [wisdom] + 1 [half level]
Religion: +1 = 0 [intelligence] + 1 [half level]
Stealth: +12 = 3 [dexterity] + 1 [half level] +5 [class training] + 3 [skill focus]
Streetwise: +8 = 2 [charisma] + 1 [half level] +5 [class training]
Thievery: +9 = 3 [dexterity] + 1 [half level] +5 [class training]
Feats:
Backstabber [+2d8 at this level]
Quickdraw
Skill Focus -- Stealth
At-Will:
Melee Basic Attack: By weapon, damage 1[W]+3 [strength bonus] [standard action]
Ranged Basic Attack: By weapon, damage 1[W]+3 [dexterity bonus] [standard action]
Bull Rush: +4 [base strength attack] vs fortitude [standard action]
Grab: +4 [base strength attack] vs reflex [standard action]
Move grabbed target: +4 [base strength attack] vs fortitude [standard action]
Escape: +9 [acrobatics] vs reflex / +4 [athletics] vs fortitude