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Post by mre on Sept 11, 2012 5:49:57 GMT -5
Tanara's Initiative: 1d20 (18) +6 = 24
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Post by Hiroma Moliuvia on Sept 11, 2012 5:51:31 GMT -5
1d20 (10) + 4 = 14
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Post by John C. on Sept 11, 2012 8:34:29 GMT -5
(Initiative: 1d20 (7) + 4 = 11)
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Post by Madrius on Sept 11, 2012 17:34:38 GMT -5
(and now waiting on Rhogar...)
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Post by Sir Adolan on Sept 11, 2012 18:21:36 GMT -5
(I am having problems opening up the excel file, sorry.)
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Post by Madrius on Sept 11, 2012 18:27:05 GMT -5
(Is anyone else having a problem, or is it just Adolan? And does that mean you are incapable of rolling initiative? Don't make me bust out my +2 cattle prod of unpleasantness!)
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Post by Sir Adolan on Sept 11, 2012 18:52:57 GMT -5
(Sorry, fixed the problem. I love microsoft technical support. xD)
Initiative
1d20 (17) + 4 = 21
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Eldaran
Novice
Tabletop Novice
Posts: 16
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Post by Eldaran on Sept 11, 2012 18:56:29 GMT -5
((Just so that you know, i can open it too))
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Post by Madrius on Sept 11, 2012 19:01:19 GMT -5
((Great, Eldaran! Let me know when you have a character ready. So as I stated, I'm changing the way I do intitiative. I've averaged everyone's rolls and your party rolled higher on average. As a result, you ALL my go whenever you are ready. You don't have to go in any particular order, or you can plan it out. This way we don't have to wait for one person to post before someone else can.
So... what do you guys do?))
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Post by Sir Adolan on Sept 11, 2012 19:52:16 GMT -5
"Should we kill them?"
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Post by mre on Sept 11, 2012 20:32:46 GMT -5
"There could be more be careful. They may outnumber us."
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Post by Madrius on Sept 12, 2012 12:08:13 GMT -5
"Hargan! Do your mist thing into there. They won't be able to hurt you that way, and then you can tell us how many there are." says Trajia.
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Post by John C. on Sept 12, 2012 12:58:11 GMT -5
(I noticed I still have 10pnts damage on me, do I have time to take a Healing Surge before I enter combat?
I would like to try to see just how many there are of them before I vote to go heads on and attack. Can I discern that by their movement?)
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Post by Madrius on Sept 12, 2012 14:32:47 GMT -5
((Yeah, that's fine! They are not coming out. Once someone does something the initiative rounds start))
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Post by Hiroma Moliuvia on Sept 13, 2012 0:05:38 GMT -5
Hargan uses shade form, and inspects the area stealthily.
Stealth: 1d20 (18) + 9 = 27
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Post by Madrius on Sept 13, 2012 17:23:17 GMT -5
From inside Hargan see s more figures, and two hallways. One Hallway leads to a set of double doors that seem to have imagery engraved or carved into them, but the other he can see no end to. There are seven Hejkins in this main room.
EDIT**
The hejkins don't seem to take notice of Hargan being in the room with them, but they are however responding with confusion as to his disappearance from outside.
(perception check, please)
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Post by Madrius on Sept 13, 2012 17:23:36 GMT -5
(here is updated map) Attachments:
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Post by John C. on Sept 13, 2012 18:48:25 GMT -5
(I assume you meant everyone.
Perception: 1d20 (19) + 1 = 20)
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Post by Madrius on Sept 13, 2012 18:53:20 GMT -5
((Well, I specifically meant Hargan, but you can roll one as well. With that I can point something out to you. PMing you the result))
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Post by Hiroma Moliuvia on Sept 14, 2012 0:34:34 GMT -5
Perception: 1d20 (6) + 3 = 9
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